Little PEKKA – Glass gun scuffle troop with low-ish HP however monstrous harm. Smaller than usual PEKKA needs another troop to tank harm or else it will kick the bucket effortlessly. To take out Mini PEKKA, divert it with shoddy swarm troops, for example, Goblins, Spear Goblins, Skeletons, and so on.
Musketeer – Glass gun went troop that can bargain a considerable measure of harm from a far distance if left alone. Continuously ensure your Musketeer with a troop or tower to tank for her. To counter somebody playing Musketeer behind their tower, utilize a Clash Royale Fireball on her and the tower and supplicate one of your troops hits her once. To counter a Musketeer that has traversed to your side of the stadium, essentially drop something modest, for example, Goblins or Knight on top of her to rapidly take her out.
Mammoth – An enormous meat shield that objectives just structures, the Giant is frequently used to ensure squishy extended troops behind it. It is seldom utilized on guard, yet can likewise be utilized to divert your troops far from the tower or cautious troops. To counter the Giant, essentially drop high-harm swarm troops, for example, Goblins or Barbarians on top of him. In the event that you need to purchase additional time, dropping some guarded structures, for example, a Cannon or Tesla will divert the mammoth far from your tower while doing some harm to it. Mammoths are once in a while played without anyone else’s input, nonetheless, and it is much trickier to stop a Giant push than a solitary Giant. In case you’re confronted with a Giant push, I suggest utilizing Fireball/Arrows on the supporting troops behind the Giant. On the off chance that those are not accessible, hold up till they cross the waterway into your side of the stadium, then drop troops on top of the supporting troops (not the Giant). Be careful about dropping squishy swarm troops, for example, Spear Goblins or Clash Royale Goblins on the off chance that they have heaps of sprinkle harm, for example, Wizards or Bombers behind the goliath.
Sovereign – The notorious Prince has conveyed more trouble to new players than whatever other card in the diversion, notwithstanding, he is effortlessly countered. He’s moderately tanky, quick, and can turn out to be significantly quicker and pick up 2x the harm on the following hit. Once a Prince is dropped, you need to respond rapidly. The way to bringing out ruler is with shoddy swarm troops. Trolls, Spear Goblins, Skeletons all work extraordinary and ought to do what’s needed harm to the Prince/occupy it sufficiently long to the point where your tower ought to effortlessly tidy him up. A component of countering Prince that a ton of players ignore is diverting him from your tower. Drop your troops towards the center of your side of the stadium so that the Prince needs to invest additional energy voyaging while taking tower shots. Never drop single troops, for example, Musketeer to counter the Prince or they will be one-shot by the charge. Furthermore, Skeleton Army and Tombstone both stop him dead in his tracks.
Child Dragon – In my conclusion, the best card in the amusement. A tanky, flying troop that splashes harm and slaughters most cards that can assault him in 1-2 hits, the Baby Dragon is basically excessively adaptable. On the off chance that accessible, the Musketeer is the absolute best card to exchange versus Baby Dragon. If not, you HAVE to hold up until the Baby Dragon is bolted on to something tanky (troop or tower) and drop your Spear Gobs/Arrows/Minions around the Baby Dragon (however not before him or they could kick the bucket to sprinkle harm). Teslas and Inferno Towers additionally have a tendency to do really well versus Infant Dragon, in spite of the fact that I don’t think a solitary Clash Royale Baby Dragon is worth responsively tossing down a guarded working for. The one drawback of Baby Dragon is that it doesn’t do all that much tower harm and it now and again might be worth simply yielding the tower harm for sparing remedy.
Skeleton Army – A card that ought to quite often be played responsively, Skeleton Army is extraordinary against enormous dangers as the skeletons rapidly encompass them and take it out. Skeleton Army in any case, is effortlessly countered by Arrows, Fireball, Baby Dragon, Wizard, Bomber – essentially anything that splashes harm, so you once in a while see it on offense on clash royale hacks
Witch – The summoned skeletons do a large portion of the Witch’s harm however she does a moderately low measure of sprinkle harm. You can Fireball her and abandon her with a bit of wellbeing for the tower to take out, or you can essentially drop something a bit beefier (like a Knight) behind her and rapidly take her out while supporting negligible harm.