One of the tricky things about mono apologists sometimes they let a little lie slip out, it turns into a talking point, and when the lie is corrected there’s never any correction forthcoming – and of course the mono troops fighting the good fight never pick up on the correction. No time for facts, have to stay on message, you know!
You want examples? Sure ya do.
Jo Shields’ and the Ubuntu community are masters at this: One example we’ve seen before: Banshee is a perfect case where several lies and distortions are still being repeated, despite being corrected multiple times. And, the FUD aftershocks from the disgusting attacks on Gnote continue.
I know it seems I’m harping on Mr. Shields – but the fact of the matter is that his blog produces the majority of the pro-mono talking points that I encounter. So it’s simple just to go right to the source in these cases.
Those are exceptions, though, not the rule, right?
I see we have a skeptic on our hands. How about the claim that mono is faster than C++? In introducing the Mono.SIMD libraries, Miguel de Icaza provides a clear chart illustrating the speed gains over C++:
It’s funny to note that all the language around this graph tries really hard to establish a tone of serious benchmarking: “I wanted to implement a real game workload”, “did a straight-forward port to Mono.Simd without optimizing anything”, it’s based on pre-existing code, asks for others to evaluate and post thier experience.
Well, buried down in the comments, someone did evaluate the bold-ass claim that Mono.Simd might be around 4x faster than a comparable C++ implementation:
The C++ program was compiled in Debug Mode. It’s not a fair comparison. Here is a benchmark on Windows XP with C++ program compiled with MinGW 4.3.2 and Visual Studio 2005.
See those long-ass bars at the bottom of every test? That’s Mono.Simd. Of course, Mr. de Icaza quickly moved to update the source code and post a correction, since the results were totally invalid.
Hahahahaha, No. Sorry, I cracked myself up there. Actually, Mr. de Icaza took the show on the road to a Microsoft developer’s conference:



